

This means that it uses the same project architecture, and both emulators benefit from shared improvements. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu is a work-in-progress Nintendo Switch emulator. Subv, MerryMage, jroweboy, bunnei, for their work to jump start Switch emulation.įlame Sage, Selby, Flamboyant Ham, for their work on the website.įurthermore, we'd like to thank the ReSwitched team, this project would not exist without their excellent work and willingness to share their knowledge: SciresM, Daeken, misson20000, Normmatt, ogniK, hthh. Thank you to the Citra team for providing an excellent foundation for this project.

Making an emulator for the Nintendo Switch is a massive effort, and we’d like to give a huge shout out and thank you to all the folks involved. You can join the discussion on Yuzu's progress on the OC3D Forums.Hello, Gbatemp! I'd like to announce a new project that I've been working on the past few months! The saving of these shader caches will also boost game performance and prevent further stutters when the same data is reused.

Note that these performance gains are not the primary purpose of Project Hades, as the main goal of Yuzu's Shader Decompiler Rewrite was to improve emulation accuracy and increase game compatibility.Īnother major benefit of this new version of Yuzu is that stuttering is a lot less frequent within the emulator when shaders caches are created. With project Hades, the Yuzu team has delivered the performance boosts shown below. Yuzu's Project Reaper plans are documented here.
Yuzu emulator windows#
Implementing a Windows feature called Fastmem into Yuzu will also significantly increase system performance. This should allow Yuzu to keep VRAM use between 2GB and 4GB and prevent games from crashing due to overly high levels of VRAM utilisation.

In the future, Project Reaper plans to implement a VRAM cache garbage collection system to reduce VRAM use and prevent VRAM overutilisation. These changes include kernel changes, UI improvements, and a rewrite of the emulator's texture caching system. At the end of Project Hades comes the dawn of Project Reaper, a new effort to deliver CPU performance gains, unlimited framerate options on some Switch titles and a long list of other planned improvements.
Yuzu emulator full#
Project Hades was the codename for a full shader decompiler rewrite for the emulator. Thanks to this update, more Switch games than ever are now fully playable through Yuzu, as documented by BSOD Gaming in the video below. Yuzu's Project Hades has now been merged into the freely available version of the emulator, offering users improved game compatibility, improved emulator performance, and improved shader caching.
Yuzu emulator ps3#
Yesterday, we talked about the latest improvements to RPCS3, the PS3 emulator, and today we need to talk about Yuzu, the Nintendo Switch emulator. Console emulation has drastically improved in recent years, so much so that it wouldn't be wrong to say that we are starting to enter a new golden age for game emulation.
